Its a portrait of Marv from Sin City, certainly my favorite character from that series. I want to dedicate this one to Frank Miller and his outstanding artworks. The very base model was made in 3dsmax and then sculpt in Zbrush and export back to max. Zbrush was also used to generate displace map. The rest were done in Photoshop. Finally I render it with Mental Ray.
Concept Art
Zbrush Render
Work In Progress

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