PANDORUM
2012
Visual Effects
Sci-fi movie I have worked on.
- The Pandorum project was my first Sci-fi movie I have worked on. I was really looking forward to work on the different style and dark atmosphere that this movie can offer. Although my contribution was only small, and at the most part I was just helping other guys with theyr shots, I did enjoy the work the this movie.
SHOWREEL - The most challenging thing for me on this project was to design and create the “Biolab”. I have started from the simple shapes and trough client requests I added more details. In the end I did some texture overpaint just to visualize the decay atmosphere of abandoned spaceship. The rest of the shot was done by my colleague Frantisek Hradecky who really did some CG magic on the environment.



- The work on the space ship was a real fun. My mission here was only to make a nice believable render, because the model was already done by David Pekarek. Since there was no need to have this huge ship textured from all the angles I did a photoshop overpaint and project it back on the ship.

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The civilisation is one old television from anarchyAdvertising, Visual Effects2012 -
Chocolate factoryAdvertising2012 -
My task here was to bring the concept from the agency in to 3D and try to play with realistic and yet cartoon atmosphere of the chocolate factory.Advertising, Digital Art, Illustration2012 -
Volkswagen commercialAdvertising2012 -
Full 3D commercial, which we did for a big insurance company in Czech republic.Advertising2012 -
The movie about the brave men of America's Black Air Force in second war two.Visual Effects2012 -
Season of the Witch was one the best movies I have ever worked on. I had the possibility to create two CG characters from beginning to the very end. As for me that’s exactly the kind of stuff I love to do. Start with a pencil and end with a fully animated CG character.Character Design, Digital Art, Visual Effects2012 -
The part of my work, on the Lost Future movie, was only a small contribution for the whole movie. There were approximately thirty shots and the main goal was to create a believable prehistoric sloth. This was a great experience for me mainly in terms of freedom in the designs where I have to catch the likeness of this huge animal.Character Design, Digital Art, Visual Effects2012 -
The movie “Nutcracker in 3D” was the first feature film in my carrier that I have been working on. With a group of tremendously talented people by my side, we had create hundreds of shots, some of them were fully CG. I have also the best memories on the management, especially on the visual effects supervisor Nicholas Brooks. You can find a making of this movie right here…Character Design, Digital Art, Visual Effects2012 -
Visual effects on Ronalds Emmerich catastrophic movie 2012Visual Effects2012 -
company TshirtsDigital Art, Drawing, Illustration2012
All works © Tomas Kral 2012.
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Please do not reproduce without the expressed written consent of Tomas Kral. Powered by ProSite.
