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    • Hellboy
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    • SATURN - sportbar
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    • 2012
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The Lost Future
2012
Character Design, Digital Art, Visual Effects
The part of my work, on the Lost Future movie, was only a small contribution for the whole movie. There were approximately thirty shots and the main goal was to create a believable prehistoric sloth. This was a great experience for me mainly in terms of freedom in the designs where I have to catch the likeness of this huge animal.
  • The part of my work, on the Lost Future movie, was only a small contribution for the whole movie. There were approximately thirty shots and the main goal was to create a believable prehistoric sloth. This was a great experience for me mainly in terms of freedom in the designs where I have to catch the likeness of this huge animal.

    SHOWREEL
  • The first picture here is my final concept of the Sloth creature. There was nearly a month of production where I was trying to match the clients idea of how this animal should look like. I was using the Zbrush tool play with the basic shapes and adding fur and details in Photoshop. The second picture is just posed final model so you can get an idea how this animal looked like underneath all the fur. The last picture is a frame from turnaround I have done in Maya, and it is something like more advanced 3d concept to get the clients approve the final look.
  • Here you can see the result. The shots were the sloth is fighting some dudes are very quick so you don’t really have a possibility to look at him properly and enjoy all the fine details. I tried to find some interesting frames but I highly recommend to watch the showreel to find out more. I was working on this project with two other guys, both tremendously talented. Jan Konicek is the guy who done all the rigging and animation and Viktor Plch, who taught me all I know about Maya and on this project he standing behind the final look of hair and lighting in the scenes.
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  • SATURN - sportbar
    The civilisation is one old television from anarchy
    Advertising, Visual Effects
    2012
  • FREIA - gullbilletten
    Chocolate factory
    Advertising
    2012
  • Wesoly Kostek
    My task here was to bring the concept from the agency in to 3D and try to play with realistic and yet cartoon atmosphere of the chocolate factory.
    Advertising, Digital Art, Illustration
    2012
  • VW Sheep
    Volkswagen commercial
    Advertising
    2012
  • Ceska Pojistovna / Commercial
    Full 3D commercial, which we did for a big insurance company in Czech republic.
    Advertising
    2012
  • RED TAILS
    The movie about the brave men of America's Black Air Force in second war two.
    Visual Effects
    2012
  • Season of the Witch
    Season of the Witch was one the best movies I have ever worked on. I had the possibility to create two CG characters from beginning to the very end. As for me that’s exactly the kind of stuff I love to do. Start with a pencil and end with a fully animated CG character.
    Character Design, Digital Art, Visual Effects
    2012
  • Nutcracker in 3D
    The movie “Nutcracker in 3D” was the first feature film in my carrier that I have been working on. With a group of tremendously talented people by my side, we had create hundreds of shots, some of them were fully CG. I have also the best memories on the management, especially on the visual effects supervisor Nicholas Brooks. You can find a making of this movie right here…
    Character Design, Digital Art, Visual Effects
    2012
  • 2012
    Visual effects on Ronalds Emmerich catastrophic movie 2012
    Visual Effects
    2012
  • PANDORUM
    Sci-fi movie I have worked on.
    Visual Effects
    2012
  • RUR Tshirts Design
    company Tshirts
    Digital Art, Drawing, Illustration
    2012
All works © Tomas Kral 2012.
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