Winston Churchill - This is a caricature of Sir. Winston Churchill displaying him as a bust just standing on his place, minding his own business, while he is cruelly attacked by a pigeon.
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Frankenstein monster – I start to do this picture just for fun and relax during the work on “It likes candy” and it should be only a Z-brush head. But after it was finished I realize it have some potential and make a portrait out of it. The lights, composition an whole look is inspired by the old posters with Boris Karloff
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It likes candy - This is the first picture form project “About toys”. I cal it “It likes candy” and the idea turns around traditional Russian toy Matryoshka witch is made as a set of wooden dolls of decreasing sizes placed one inside another. I want to made a little scary character, witch actually lives inside this toy with unstoppable taste for candy and anything witch is sweet. So its not so scary after all…
DRAWING – Z-BRUSH PREVIEW – CLOSE-UP – SHADER-TEST
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Z-brush Dude - A quick sculpt in ZBrush just to relax and for fun! I rendered it in mental ray render with textures and huuuge postproduction
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Happy birthday Mr.Romero - Here’s my new artwork that I’ve been working on over the last couple days. It was done using ZBrush, 3ds max and Photoshop for the postproduction. I call it “Happy birthday Mr. Romero” and it’s a tribute to George A. Romero and his outstanding Filmography. He is 68 now and still making great movies and making us scared…
Z-BRUSH PREVIEW – WIRE – CLOSE-UP
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Mr.Nice - This is a weekend picture (about 12 hours of clear work). The model was taken from my Marv project and then resculpt in Zbrush. What is new here is the coat… All the colors and textures are done in Photoshop, so it something like 2.5D…What I like on this picture is the fact that the guy standing upon the dying one is actually a good guy.
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Marv - Its a portrait of Marv from Sin City, certainly my favorite character from that series. I want to dedicate this one to Frank Miller and his outstanding artworks. The very base model was made in 3dsmax and then sculpt in Zbrush and export back to max. Zbrush was also used to generate displace map. The rest were done in Photoshop. Finally I render it with Mental Ray.
Z-BRUSH PREVIEW – TEST – SHADE-MODEL – DRAWING
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Pawnshop - An environment made for the Ashfall game. A picture of a Pawnshop a nice place to buy or trade anything usefull…
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Square - An environment made for the Ashfall game. A little square in the middle of Night town
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Back alley - An environment made for the Ashfall game.
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Back alley - An environment made for the Ashfall game.
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Backdoor - An environment made for the Ashfall game. A backdoor entrance to the night club
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Home - An environment made for the Ashfall game. The building on the picture is the entrance to the players home, the only place in the town where he can be safe…
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Sewer - An environment made for the Ashfall game. This is an entrance to the sewer and its something like a Mutants sanctuary…
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Army shop - An environment made for the Ashfall game. It suppose to be an old Army shop where can find any goods what a player may need
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Abandoned catedral – I decided to make some mattepainting and find the forum of David Edwards and his contest (which is really great). I start with the concept of old, destroyed catedral in midlle of the ruined city. I have add some 3D elements, like the buildings and some debris on the floor…
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Replicant - Portrait of a Replicant. To make this portrait I used 3DsMax-8 and for the render Brazil r/s. There is also some Z-brush details for the texture. Finally I used Photoshop to done some post-production.
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